videogames

An award winning games writer (http://writersguild.blogspot.com/2009/11/writers-guild-awards.html), Andrew has worked as a writer, designer, director or story consultant on more than 60 videogames and counting, Andrew is a one-stop-shop from concept to pre-production, on to scripting, voice and performance capture, or localisation.

Clients have included Electronic Arts, Ubisoft, Codemasters, 2K Marin, Sony, Creative Assembly, SEGA, Side, THQ wireless, Koch, Deep Silver, Egosoft, Nokia, Jadestone, Lionhead, Microsoft, Razorback, BAM, Vis Interactive, G5 and many more.

Andrew's experience has led to be him being invited to speak about writing for games at ECGC, the World Conference of Screenwriters, Austin GDC, Develop, BAFTA, Animex, A.I.E., London screenwriting festival, Channel 4, BBC and E.I.E.F. He has also published articles on the subject of games writing in numerous publications and contributed to a number of books on the subject.

Please use the buttons above to navigate around this part of the site and see more of what Andrew can offer you or click the game picture for project details (currently being updated).


Videogames Credits. 

Confidential

Lead writer and narrative consultant on an RPG due for release in 2017

Shadow of the Beast

Dialogue writer and narrative consultant for Heavy Spectrum

Fable Legends

Lead writer, speech designer and voice over director for Lionhead and Microsoft

King.com

Various Confidential Projects King.com and Digital Jester February 2012

Pirates! Legends

Writer, narrative designer for Pirates! Legends, 2K China.  January 2012 - present

Need for Speed : Most Wanted

Writer, speech and narrative designer. Voice Director. Criterion. November 2011 - September 2012

LEGO City

Undercover. Script Editor on this Wii-U title. June 2011 - November

XCOM

Scriptwriting and consultation, January 2011 - October 2011

 

Bodycount

Story Consultant, narrative and speech design, scriptwriting. Codemasters July - December 2010

Create

Ingame text. Electronic Arts. July 2010

Harry Potter and the Deathly Hallows

Narrative and speech design. Scriptwriting, motion capture direction, co-direction of voice overs. Electronic Arts. July 2009- July 2010

WRC 2010

Voice Director. Side / Milestone. May 2010

videogames credits

Confidential Project

Writer, design consultation. Unreleased casual project. Electronic Arts. January 2010 - May 2010
videogames credits

Confidential Project

Writer, narrative and speech design. Unreleased Wii project. Electronic Arts. July 2009 - December 2009

Risen Warrior Poster 

Risen

Lead Writer. Dialogue, narrative consultant. Voice Director. Piranha Bytes/Deep Silver. February 2009 – July 2009

Nominated for a Writers' Guild of Great Britain Award 2010

videogames credits

Confidential Project

Writer. Progressive Media. February 2009  - present

Dirk Dagger and the Nuclear Zeppelin

Writer, narrative design and voice over direction. Lyrics. Jadestone:Nokia. October 2008 – February 2009

videogames credits

Prince of Persia : Epilogue

Narrative Director. Ubisoft Montreal. October 08 – January 2009

videogames credits

Prince of Persia

Winner of the 'Best Videogames Writer, 2009' Writers' Guild of Great Britain Award.

 

Narrative Director - writer, narrative and speech designer, cutscene, scripted event mocap and voice direction. Ubisoft Montreal.  October 07 – October 08.

videogames credits

Prince of Persia – The Fallen King

Narrative Consultant. Writer, narrative/speech designer. Ubisoft Casablanca.  October 2007 – July 2008.

Harry Potter and the Half-Blood Prince 

Consulting, speech design and dialogue (Console and PC version). Electronic Arts. October 2007 – May 2008.

videogames credits

Dirk Dagger and the Fallen Idol

Character and story design, dialogue and story writer. Jadestone:Nokia. January 2006 – October 2007

videogames credits

SOCOM–Tactical Strike

Script and reversioning of British dialogue. Side. Sept-October 2007.

videogames credits

Halo 3

Voice Over director. Bungie, SIDE, June 2007.

videogames credits

Harry Potter and the Order of the Phoenix

Consulting, writing and designing story and dialogue for console and handheld versions of the game. Electronic Arts. May 2006–March 2007

videogames credits

SolaRola

Dialogue writer and story consultant. Progressive Media. May 2007 – March 2008

videogames credits

Progressive Media

Dialogue writer, story consultant. Three titles, Progressive May 2007-present

videogames credits

Development Project

Dialogue writer and story consultant. Rocksteady, Eidos. March – April 2007

videogames credits

Heavenly Sword

Consulting, writing dialogue elements. Ninja Theory. October 2006-April 2007 

videogames credits

Medieval II :Total War

Voice direction for Side, Creative Assembly and SEGA. March–July 2006

videogames credits

Whirlwind of Vietnam

Localisation and rewrite plus casting, production and voice direction. G5 software. April-May 2006

videogames credits

Side

Script editing, script polishing, localisation and consultancy. Various projects. Feb 2005 -

videogames credits

Extreme Breakout

Script, story, dialogue. Progressive Media. March – April 2006

videogames credits

Shinobido

Re-storylining, character editing and dialogue redraft for western release. Voice direction for Side and Sony. January – February 2006

videogames credits

X3 : Reunion

Story, mission design, and ingame dialogue. Casting, production and voice direction. Egosoft. August 2004 – September 2005.

videogames credits

Glory in Death

Story and script. Razorback, THQ, Nokia, Games Workshop. April-May 2005

videogames credits

Etrom

Dialogue, editing. Casting, production and voice director P.M. Studios. September 2005

videogames credits

Whirlwind of Vietnam

Localisation and rewrite on FPP. Casting, production and voice direction for G5 software. April 2005 – May 2005

videogames credits

Candella

Story, script and development consultant on new projects. Candella software, June 2004 -

videogames credits

Koch

Story, script and development consultant on various projects. Koch, February 2004 -2006

videogames credits

Singles : Flirt up Your Life

Script and story redesign/rewrite. Koch. January 2004 – February 2004

videogames credits

Driven

Redraft of in-game dialogue based on the Screenplay by Sylvester Stallone, May 2001. Bam! Entertainment. Recorded with Sylvester Stallone, Eric Myers and Greg Proops, June 2001

videogames credits

Vis Entertainment

Consultant producing treatments and dialogue for various development projects.

videogames credits

Earthworm Jim 3D

Vis Entertainment. August – October 1999

 JJ Longfellow : Creative consultant for Incagold, Big Afro, Extremes inc. Oct 1998-Jan 1999
 Citadel : Storylined an unreleased fantasy computer game for Ocean, October 1996-January 1997

Andrew has also provided narrative breakdowns, story/character development and design consultancy on a number of additional projects for companies such as EA, EA Black Box, Ubisoft (Montreal), Ubisoft (Quebec).

Andrew has spoken about writing for games at Austin GDC, BAFTA, E.I.E.F., Animex, Story Engine, BBC, Channel 4 and for TAPs. He has written on the subject for The Writers’ Guild of Great Britain, Gamasutra, PC Zone, the Writers’ Handbook 2005, the Screenwriters’ Handbooks 2007 and 2008, as well as a chapter in all three of IGDA Writing SIG’s Game Writing series.                             

 games

 

Recommendations for Andrew’s work 

"When we first brought Andy on as a Narrative Director for POP, we had no idea how much we needed him. He was able to deliver much more than the results that would normally have been expected of him, both in areas he himself pushed for as well as those that were heaped upon him during development. He can write, design and direct, and was called upon to use all of his skills as a Narrative Director time and time again on POP, all the while maintaining an incredible friendly and professional composure. There aren't many people out there who can help drive the creative vision of a project at the highest level from a narrative and story telling perspective while ensuring that the game doesn't lose its interactivity. Andrew is one of them. I most definitely plan on working with him again as soon as I can."

Ben Mattes - Producer Prince of Persia.

 

"Fast, flexible and easy to work with, Andy's scriptwriting and project reporting have really helped to bring titles alive. A real asset" 

Stuart Chiplin – Head of Publishing – Koch Media

 

“Andy is one of the sharpest, cleverest writers in the game biz. He brings more to the table than just writing skills, and can explain his narrative ideas in a way that brings the other disciplines on board. His talk at AGDC was one of the conference highlights, and I highly recommend absorbing its lessons to anyone interested in game narrative.”

Richard Dansky - Central Clancy Writer, Ubisoft

 

“Interactive story telling is hard. As a game producer I have screened a huge amount of willing writers. But willing and knowing is far from the same thing. Andy is one of few that truly understands what interactive storytelling is about. Apart from that he makes an excellent team member with all the demands that comes with beeing part of a development team. By the way, he makes funny dialoge if you ask him to, and funny is hard to order."

 Jonas Jepson - Producer - Jadestone

"Andy is the most talented game writer I ever had the privilege to meet and work with. He is the Coen brothers of the games industry. Hire him for professional (but affordable!) creative games writing, I know I will again."

  

Tommy Palm - Jadestone

  

 “I've worked with Andy on the English rewrite and the English voice direction of the dialogs of the game 'Risen'. The game is a massive single player RPG, so it was a complicated and big project for all of us. At first the Publisher and I had a general idea of where we wanted to go with this title, but with Andy on board the idea of just having a good localization developed into a living and breathing project that easily surpassed our high expectations. He did not only understand exactly what we were looking for in basically no time, he also worked hard, showed passion and believed in what we were working on. I can recommend him for any story work you've got, he's got the spirit.”

Michael Paeck - Cliffhanger Productions

  

"Working with Andy on Prince of Persia was a real pleasure. He got strong skills in game, so it's a real bonus to work with him on a game. As level design director, my collaboration with him was very constructive to deliver the best game possible. I can also say that ,besides all his professional strength, Andy is very great to work with."

Francois Emery - Directeur Level Design, Ubisoft Montreal 

 

"Andy Walsh is a firecracker -- a bang-up game writer with a growing list of high-profile, well-received titles and an unerring sense of entertainment value in a games context. His story instincts are fabulous, his dialogue is strong but organic feeling, and his sense of humor is an invaluable secret weapon. Further, he's a delightful human being to be around and work with; no one I know doesn't like the guy. Come to think of it, I should hate him for that. But I can't; he's that likable. He's one of the standard-bearers for the craft on his side of the pond, and with good reason. Do yourself a favor and hire him. I would."  

Tom Abernathy

 

“I had a lot of pleasure working with Andrew. He was quite busy at the time but still found some to help us out on our project, and what an experience it was. Short but intense. He's very dedicated to his art and quickly understands the needs for the many aspects of a game. He works "with you", always suggesting the most appropriate approach in order to the get the best out of your story and dialogs. I highly recommend Andy's work to anyone looking for exceptional results. I raise my hat to you Andy, or should I say "Sir"!?”

Mario Lord - Lead Game Designer/Creative Director - Ubisoft Quebec

 

"When we started to develop Warhammer 40,000: Glory in Death we knew that the story and the script in particular would be key elements and the driving force behind the project...Having worked with him in the past it was clear in my mind that there was only one true choice for who could handle this work.  Andrew's clear, focused and logical mind enabled him to work with the technical and developmental constraints imposed on writers in the games industry.  While on the other hand once he was set loose, his imagination and sheer creativity flowed quickly and smoothly into the project and enabled us to pass a three way approval system (the publisher, the IP holder and the platform owner) in a record time.”

 Jason Blundell - Producer - Nokia

 

 "I honestly had the pleasure, and I mean pleasure, to work with Andy on this project. His writing was everything I hoped it would be, and more. I had tons of moments through out the development when an otherwise bad day switched to a good one, just by reading his text. Brilliant! The biggest surprise though was that he had such a good skills on game design too! His contribution on that side should not be forgotten. I can highly recommend Andy for any kind of writing job (humour seems to be his speciality) there is. He's fun to work with and he's good. What else you need?"

Samuli Huuhtanen - Producer, Nokia

 
"This was a sequel, and I could not see us doing it without Andy. Even though I think highly of myself and the other teammebers I would say that Andy and our Lead Artist where the most irreplaceable members of our team. A true professional and a nice bloke. I'm truly looking forward to a new opportunity to work with Andy."

Jonas Jepson  - Producer, Jadestone (DD and the Nuclear Zeppelin

 

© copyright Andrew S. Walsh 2013 all rights reserved